Survival Log preparation phase

Survival Log 10-Hour Prep: What to Buy

Opening cash, the $500 car, and the shopping order that turns 10 hours into a house that survives wave one.

Time
10 hours
Cash
~$1,000–$1,680
Risk
Time, not HP
Next
Install, then farm
On this page

Student origin waking into the preparation-phase countdown

Playthrough screenshot, university student, Loop 1, 30–31 Aug 2026. This card opened at $1,500 with 09:59 on the hourglass.

The preparation phase is a logistics puzzle with a clock. You are not “surviving” yet. You are converting time + cash + free loot into four systems: transport, power, defense, food. If a purchase does not serve one of those, skip it.

Shopping order below is still the community route (August 2026 patches). Prices and UI labels marked this run were read off a Student playthrough on 30–31 Aug 2026. Starting cash changes with origin and difficulty — confirm on your card.

Opening wallet

This Student run’s HUD showed $1,500 at wake-up, then $2,000 after taking the maximum Quick Loan. Community notes still list thinner wallets on harsher cards; do not assume $2,000 on every origin.

SourceAmountNotes
Starting cash (this Student run)$1,500HUD at 09:59. Other difficulties still reported as $1,000 / $700
Quick Loan (this run)$500 maximumDay-1 app. Tiers: $100 / $300 / $500. UI fee: $15 per $100 borrowed
Wallet on the table$70Community. Grab before you leave
Neighbor at the discount supermarket$100Community. Talk to her; you may not have this in hand on trip one
Return a flowerpot$10Community. Tiny, but it also frees a furniture grid

Quick Loan app offering a $500 maximum on day 1

Playthrough screenshot, 30–31 Aug 2026. The $500 line is highlighted; the screen also lists a 468% APR line and a $15 / $100 fee.

Take the $500 line if you are buying the car. The fee is real; walking the map is still more expensive in hours.

Harder community “zero-rebirth” totals sit closer to $1,370 (700 + 500 + 70 + 100). Cut the second freezer and the “nice” oven first.

Buy order (the one that pays rent)

1. Strip the house, then move

Dismantle the sofa / beanbag, newspaper piles, and the wood stack west of the workbench. Park scrap in cabinets. Install the house plant if it is sitting on a tile you need for appliances. Grid space is a resource.

2. Used Car Lot — buy the $500 car

The lot’s own header is One-time Purchase · Expand Trunk Capacity · Reduce Travel Time. After you buy, shops give you a Shopping Cart that loads into the trunk.

Used Car Lot: bicycle $150, car $500, SUV $900

Playthrough screenshot, 30–31 Aug 2026. Clock 08:22, cash $2,000 before the purchase.

VehicleTrunkRound-trip time savedPrice
Bicycle20 spaces15%$150
Car80 spaces45%$500
SUV120 spaces45%$900

Buy the $500 car. The SUV is the same time save for $400 more; spend that on the house. Loot the lot floor for electronics and fuel before you leave — those piles are rarer than canned food.

Used Car Lot floor with interactable vehicles and shelves

Playthrough screenshot, 30–31 Aug 2026. After buying: HUD $1,500, clock 08:20.

3. Renovation company — house kit

Renovation Company Necessities tab and home-slot counters

Playthrough screenshot, 30–31 Aug 2026. Clock 07:36, cash $1,455. Left rail is home slot caps (small / medium / large / door / window), not a shopping list.

Sell furniture you will not keep (bed and toilet stay). Then buy systems, not décor.

ItemWhy it existsSkip if broke
Titanium / alloy doorWave HP. First-wave “2000 durability” comments assume a real doorNever
Bulletproof windowWave two hits glassNever
Air conditionerCold snap ~day 35 on many runsNever
Home batteryHolds solar / generator overflowRarely
Fuel generator (medium if you can)Overcast / later weather makes solar unreliableBuy small if needed
Microwave or electric ovenYou need one powered cookerMicrowave is the budget cooker
JuicerFlagged mandatory after the 13 Aug patch — juice is trade baitDo not skip
Large fridgeStudent runs often want twoSecond fridge is the first cut
Solar panelCraftable later on some charactersOptional if cash is ugly

Do not buy books for morale. Neighbor gifts cover that loop. Do not buy large storage racks if your character can craft them.

Install two pieces on the first home drop (AC + door is a strong pair) because stamina is free during prep.

4. Tool shop — fragments, not toys

Buy a small stack of broken glass, iron, plastic (about six each shows up in several lists). After 13 Aug, more glass can be traded from the base once the holdout starts — so this is a starter pack, not a lifetime supply. Grab diesel if the shelf has it. An energy drink ($50 in one English route) buys a sleepless night one for furniture assembly.

5. Farmers’ market — food that keeps paying

BuyRole
Full-spectrum hydroponic stationCore calories
Grow box / plant light if cash allowsExtra slots
Seeds that do not need perfect light: mushrooms, then tomatoes / strawberries / watermelon depending on patchStrawberries and tomatoes got a farming talent bump around 15 Aug

Skip ordinary flowerpots if you can craft them. Skip “pretty” furniture.

6. Discount supermarket — cash, rice, then the riot

Talk to the female neighbor for $100. Do not blow the prep budget on food if hydroponics is already in the car. Rice is the exception: one bag cooks into multiple meals (community: eight portions). Cheap ham / cola shows up as efficient because cola returns glass.

Last ~3 hours: news reports that people have lost it. Re-enter shops for the riot / zero-price window. Renovation company, discount supermarket, and (as of 20 Aug reports) the farmers’ market all get a free-grab pass. Ground loot includes stacks of 90-ration biscuits. Time the last loop so you are not walking home when the clock hits zero.

Two-trip skeleton (if you own the car)

This run’s Old Town map labels the same jobs the community route uses: Home, Used Car Lot, Renovation Company (functional appliances), Hardware Store (crafting), Convenience Store, Farmers’ Market (planting), Discount Mart (food).

Old Town map with Home, car lot, renovation, and shops

Playthrough screenshot, 30–31 Aug 2026. Clock 08:10, cash $1,455. Home travel shown as 50 minutes on this selection.

  1. Car lot → renovation → tools → home. Unload, install door/AC.
  2. Farmers’ market → convenience store → home.
  3. Riot hour: discount supermarket → renovation (oven or extra solar) → farmers’ market → optional second supermarket if ~33 minutes remain.

Convenience store is a short spur (about 11 minutes each way by car in one timing comment). Use it as a shortcut home when you are bleeding minutes.

What not to buy

  • Extra beds, vanity storage, solar-if-you-can-craft-it, morale books, meds (hospital loot after the city opens is described as plentiful), electric fences (low damage, high power).
  • A second character’s entire kit. Shop for the origin you actually selected — see characters.

Hand-off to day 1

When the countdown dies, you should have: a car or a refunded car’s worth of time, a real door and window, AC, a cooker, a juicer, power, and a hydroponic that can be assembled tonight. Research farming and cooking before you sleep — unless you are burning the energy drink to assemble in the dark.

After a Student clear (or her ending), the Warehouse Manager unlock is the logistics lap — do not shop a clerk kit during this first prep.

Next: the 100 days walkthrough for what those systems have to survive.

Hand-off complete

100 Days Walkthrough

Your prep is done. Now navigate the holdout calendar: first waves, the day-49 wipe, cold snaps, and the path to the 100-day endings.